Once upon a time there was a boy sitting in a greasy spoon on the north side of Chicago dreaming about the possibilites of making everyone in the world dance! He dreamt of doing this only with what he knew; ancient video game systems and computers! What would he name his project? He thought for days and days and while still sitting in that same window he crossed his eyes and looked up at the street corner sign in front of him. To the world the street sign read Balmoral but to him it was LAROMLAB!
These classic sound blips of old school video game systems, such as the Atari and Commodore 64, create a macrocosm of music which arouses one's senses to the state of nostalgia.
This is the sum and total of our efforts to make music as Ship at Sea. This is not what you have been trained to expect of music. Practice is not part of our method, structure is not part of the plan, a plan is not part of the plan. All objects and mammals in the house are in danger of becoming instruments. Entire songs are based upon mistakes, and other mistakes join and become something unintended. These songs came not from within, but from around us, from the past, from our future hopes. Ideas float all around, we are trying to gather them, they are as plentiful as fireflies as dark falls on a summer night. But they are not easy to see, or hear, or feel if you dont know how to perceive them. Close the mind to what is espoused to be proper musical form, hear emotion as sound, see sound as color, feel melodies as stories- make up your own mind. These sounds are as much the listeners as the players, it is up to you. We didnt create these, they just existed, were plucked, are ready to be shared.
myspace.com/Ship at Sea